
weapon selection wheel
weapon selection wheel
by Gabriela Nascimento
by Gabriela Nascimento
UX & UI
UX & UI
Art Direction
Art Direction
Assets
Assets
Software used: Photoshop, Figma, Unreal Engine
Software used: Photoshop, Figma, Unreal Engine

weapon selection wheel
by Gabriela Nascimento
UX & UI
Art Direction
Assets
Software used: Photoshop, Figma, Unreal Engine


Overview!
The visual aspect of UX carries equal weight to its design components. These UI/UX case studies should reveal my approach to specific tasks, along with my proficiency in utilizing tools and methodologies. The creative style should match the provided reference image.
Edge of Tomorrow - Adapting Equipment: Develop a user interface that presents players with context-sensitive information, enabling them to adapt and alter their gear to confront a new adversary.
The Road - Collaborative Strategic Decision-Making: Create a UI overlaying the image to demonstrate how players can share strategic decisions with their teammates.
The Martian - Presenting Relevant Data: Design a UI that discloses pertinent details to the player while traversing the terrain toward a predetermined location.
The visual aspect of UX carries equal weight to its design components. These UI/UX case studies should reveal my approach to specific tasks, along with my proficiency in utilizing tools and methodologies. The creative style should match the provided reference image.
Edge of Tomorrow - Adapting Equipment: Develop a user interface that presents players with context-sensitive information, enabling them to adapt and alter their gear to confront a new adversary.
The Road - Collaborative Strategic Decision-Making: Create a UI overlaying the image to demonstrate how players can share strategic decisions with their teammates.
The Martian - Presenting Relevant Data: Design a UI that discloses pertinent details to the player while traversing the terrain toward a predetermined location.
The visual aspect of UX carries equal weight to its design components. These UI/UX case studies should reveal my approach to specific tasks, along with my proficiency in utilizing tools and methodologies. The creative style should match the provided reference image.
Edge of Tomorrow - Adapting Equipment: Develop a user interface that presents players with context-sensitive information, enabling them to adapt and alter their gear to confront a new adversary.
The Road - Collaborative Strategic Decision-Making: Create a UI overlaying the image to demonstrate how players can share strategic decisions with their teammates.
The Martian - Presenting Relevant Data: Design a UI that discloses pertinent details to the player while traversing the terrain toward a predetermined location.
What would a game of "the Edge of tomorrow" look like?
What would a game of "the Edge of tomorrow" look like?
20th Century Fox's The Edge of Tomorrow might still be one of the best movies about multiverse and time loop out there.
20th Century Fox's The Edge of Tomorrow might still be one of the best movies about multiverse and time loop out there.
20th Century Fox's The Edge of Tomorrow might still be one of the best movies about multiverse and time loop out there.


Reference: Screen capture of the movie
Connect to Content
Add layers or components to make infinite auto-playing slideshows.
Connect to Content
Add layers or components to make infinite auto-playing slideshows.
Connect to Content
Add layers or components to make infinite auto-playing slideshows.
Moodboard


Wireframe


After iteration


First Pass


After iteration