weapon selection wheel

weapon selection wheel

by Gabriela Nascimento
by Gabriela Nascimento

UX & UI

UX & UI

Art Direction

Art Direction

Assets

Assets

Software used: Photoshop, Figma, Unreal Engine

Software used: Photoshop, Figma, Unreal Engine

weapon selection wheel

by Gabriela Nascimento

UX & UI

Art Direction

Assets

Software used: Photoshop, Figma, Unreal Engine

Overview!

The visual aspect of UX carries equal weight to its design components. These UI/UX case studies should reveal my approach to specific tasks, along with my proficiency in utilizing tools and methodologies. The creative style should match the provided reference image.

  • Edge of Tomorrow - Adapting Equipment: Develop a user interface that presents players with context-sensitive information, enabling them to adapt and alter their gear to confront a new adversary.

  • The Road - Collaborative Strategic Decision-Making: Create a UI overlaying the image to demonstrate how players can share strategic decisions with their teammates.

  • The Martian - Presenting Relevant Data: Design a UI that discloses pertinent details to the player while traversing the terrain toward a predetermined location.

The visual aspect of UX carries equal weight to its design components. These UI/UX case studies should reveal my approach to specific tasks, along with my proficiency in utilizing tools and methodologies. The creative style should match the provided reference image.

  • Edge of Tomorrow - Adapting Equipment: Develop a user interface that presents players with context-sensitive information, enabling them to adapt and alter their gear to confront a new adversary.

  • The Road - Collaborative Strategic Decision-Making: Create a UI overlaying the image to demonstrate how players can share strategic decisions with their teammates.

  • The Martian - Presenting Relevant Data: Design a UI that discloses pertinent details to the player while traversing the terrain toward a predetermined location.

The visual aspect of UX carries equal weight to its design components. These UI/UX case studies should reveal my approach to specific tasks, along with my proficiency in utilizing tools and methodologies. The creative style should match the provided reference image.

  • Edge of Tomorrow - Adapting Equipment: Develop a user interface that presents players with context-sensitive information, enabling them to adapt and alter their gear to confront a new adversary.

  • The Road - Collaborative Strategic Decision-Making: Create a UI overlaying the image to demonstrate how players can share strategic decisions with their teammates.

  • The Martian - Presenting Relevant Data: Design a UI that discloses pertinent details to the player while traversing the terrain toward a predetermined location.

What would a game of "the Edge of tomorrow" look like?

What would a game of "the Edge of tomorrow" look like?

20th Century Fox's The Edge of Tomorrow might still be one of the best movies about multiverse and time loop out there.


20th Century Fox's The Edge of Tomorrow might still be one of the best movies about multiverse and time loop out there.


20th Century Fox's The Edge of Tomorrow might still be one of the best movies about multiverse and time loop out there.


Reference: Screen capture of the movie

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Connect to Content

Add layers or components to make infinite auto-playing slideshows.

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

Moodboard

Wireframe

After iteration

First Pass

After iteration