
Old and New "Daily Goals" Screens, after 3 years. The background and the art in general used some polishing before and after launch in 2021.
I also introduced Prototyping to Turborilla's Projects:
It helped developers visualize and experience the feature they were implementing, to have a better feel and understanding of how things were supposed to go. Prototyping also was something the QA team could rely upon when making sure the feature would be shipped as intended.
I collaborated with the game designers to come up with wireframes in Balsamiq and then implement them in Adobe XD.
Softwares used:
Adobe Photoshop, Adobe Illustrator, Adobe XD, Unity, Figma, Blender, Balsamiq
Visual guide
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typography
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Logo on Light
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